Developer
Gram Games
Platform
iOS, Android
Genre
Idle, Puzzle, Hyper-casual
Description
Buy, match and merge valuable stones to make them better. Better stones generate more coins. Similar to Merge Town! with a couple of new puzzle elements.
My Role
Game Design, Monetization Design, QA Manager
In a three-member team, I drove the project’s global launch by designing monetization, retention, and engagement systems to complement the core gameplay. I also managed the project’s full QA process to ensure a high-quality release.