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Posts About Games

Developer

Gram Games

Platform

iOS, Android

Genre

Idle, Puzzle, Hyper-casual

Description

The concept of the game is simple - you have a plot of land, and it's your job to turn it into a town. Every so often, you'll be gifted with a house. Each house can be merged with other houses of the same variety to form a bigger home.

My Role

Game Design, Monetization Design, QA Manager

I designed the monetization and retention systems for the global launch of Merge Town, which led to its successful release and a feature on Deconstructor of Fun; Merge Town: Rise of Hyper Casual. Within a small team, I also managed the project’s end-to-end QA process to ensure a high-quality launch.